Tucano
0.1
A library for rapid prototyping with modern OpenGL and GLSL
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Namespaces | |
Effects | |
GUI | |
ImageImporter | |
Math | |
MeshImporter | |
Misc | |
Shapes | |
Classes | |
class | AtomicBuffer |
An Atomic Buffer object (inherited from BufferObject). More... | |
class | BufferObject |
A buffer object (i.e. ShaderStorageBuffer). More... | |
class | Camera |
Defines an abstract camera with a projection and view matrices. More... | |
class | DirectionalTrackball |
A directional trackball, useful for light direction for example. More... | |
class | Effect |
The Effect class is a holder for Shaders. It is completely optional, but is contains a few methods for convenience, and is extremely useful to organize shaders belonging to a single effect (such as multipass strategies). More... | |
class | Flycamera |
Flythrough camera class for manipulating a camera. More... | |
class | Framebuffer |
A wrapper class for creating and using FBOs. More... | |
class | Freecamera |
Free camera class for manipulating a camera. More... | |
class | Frustum |
class | Manipulator |
Class for object manipulator. More... | |
class | Mesh |
A common Mesh, usually containing triagles or points. More... | |
class | Model |
The Model class is a holder for any kind of model, such as meshes, point clouds, surfaces ... that should inherit the model class. More... | |
class | Path |
Path class, defines control points and a cubic Bezier approximation for defining a smooth path from key frames. More... | |
class | QtFlycameraWidget |
A widget with a trackball iteration for a single mesh and a single light source. Extends QGLWidget class to include common methods for using Tucano this widget already has a default camera and light trackball and associated mouse methods. More... | |
class | QtFreecameraWidget |
A widget with a free camera. Extends QGLWidget class to include common methods for using Tucano this widget already has a default camera and light trackball and associated mouse methods. More... | |
class | QtGlewFlycameraInitializer |
This class is just to make sure that GLEW is initialized before anything else, so the constructor of this class is called before the QtFlycameraWidget constructor. More... | |
class | QtGlewInitializer |
This class is just to make sure that GLEW is initialized before anything else, so the constructor of this class is called before the QtTrackballWidget constructor. More... | |
class | QtPlainWidget |
A plain QtWidget. More... | |
class | QtTrackballWidget |
A widget with a trackball iteration for a single mesh and a single light source. Extends QGLWidget class to include common methods for using ShaderLib this widget already has a default camera and light trackball and associated mouse methods. More... | |
class | RotationManipulator |
Manipulator for rotating a mesh It works as a spherical manipulator (such as a trackball) or a ring manipulator (one axis at a time) separate Spherical and Ring manipulators. More... | |
class | Shader |
A Shader object represents one GLSL program. More... | |
class | ShaderStorageBufferFloat |
The buffer object of thype ShaderStorageBuffer with Float elements. More... | |
class | ShaderStorageBufferInt |
The buffer object of thype ShaderStorageBuffer with Integer elements. More... | |
class | Texture |
An OpenGL texture. It can be a simple texture or an FBO texture. More... | |
class | TextureManager |
Singleton class that manages texture unit allocation. More... | |
class | Trackball |
Trackball class for manipulating a camera. More... | |
class | TranslationManipulator |
Mainpulator for translating a mesh. More... | |
class | VertexAttribute |
A vertex attribute of a mesh. More... | |
Functions | |
template<typename Scalar , int Dim> | |
ostream & | operator<< (ostream &out, const Hyperplane< Scalar, Dim > &plane) |
template<typename Scalar , int Dim> | |
ostream & | operator<< (ostream &out, const AlignedBox< Scalar, Dim > &box) |
Variables | |
const string | trackball_fragment_code |
Default fragment shader for rendering trackball representation. More... | |
const string | trackball_vertex_code |
Default vertex shader for rendering trackball representation. More... | |
Tucano - A library for rapid prototying with Modern OpenGL and GLSL Copyright (C) 2014 LCG - Laboratório de Computação Gráfica (Computer Graphics Lab) - COPPE UFRJ - Federal University of Rio de Janeiro
This file is part of Tucano Library.
Tucano Library is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
Tucano Library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with Tucano Library. If not, see http://www.gnu.org/licenses/.
Tucano - A library for rapid prototying with Modern OpenGL and GLSL Copyright (C) 2014 LCG - Laboratório de Computação Gráfica (Computer Graphics Lab) - COPPE UFRJ - Federal University of Rio de Janeiro
Tucano Library is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
Tucano Library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with Tucano Library. If not, see http://www.gnu.org/licenses/.
ostream& Tucano::operator<< | ( | ostream & | out, |
const Hyperplane< Scalar, Dim > & | plane | ||
) |
ostream& Tucano::operator<< | ( | ostream & | out, |
const AlignedBox< Scalar, Dim > & | box | ||
) |
const string Tucano::trackball_fragment_code |
Default fragment shader for rendering trackball representation.
const string Tucano::trackball_vertex_code |
Default vertex shader for rendering trackball representation.