Tucano
0.1
A library for rapid prototyping with modern OpenGL and GLSL
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Classes | |
class | BlurredNormalMap |
Renders a mesh using a normal map as colors. More... | |
class | CameraBuffer |
class | DirectColor |
Renders a mesh without illumination, using directly vertex color. More... | |
class | GradientFilter |
A simple Sobel filter for image processing. More... | |
class | MeanFilter |
A simple mean filter for image processing. More... | |
class | NormalMap |
Renders a mesh using a normal map as colors. More... | |
class | OrenNayar |
Renders a mesh using a Oren-Nayar BRDF shader. More... | |
class | Phong |
Renders a mesh using a Phong shader. More... | |
class | PhongShadowmap |
Renders a mesh using a Phong shader and a shadow map. More... | |
class | Picking |
Picks a 3D position from screen position. More... | |
class | RenderBuffer |
A simple effect to render a buffer without any interpolation. More... | |
class | RenderTexture |
A simple effect to render a texture. More... | |
class | ShadowMap |
class | SSAO |
class | Toon |
Renders a mesh using a Toon shader. More... | |
class | Wireframe |
Renders a mesh with wireframe edges and flat faces in a single pass. More... | |