Tucano
0.1
A library for rapid prototyping with modern OpenGL and GLSL
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A simple effect to render a texture. More...
#include <rendertexture.hpp>
Public Member Functions | |
RenderTexture (void) | |
Default Constructor. More... | |
virtual void | initialize () |
Initializes the effect, creating and loading the shader. More... | |
void | renderTexture (Tucano::Texture &tex, Eigen::Vector2i viewport) |
Renders the given texture. More... | |
Public Member Functions inherited from Tucano::Effect | |
Effect (string shadersDir="shaders/") | |
Default constructor. More... | |
virtual Shader * | loadShader (string shader_name) |
Loads a shader by filename, initializes it, and inserts in shaders list. More... | |
virtual void | loadShader (Shader &shader, string shader_name) |
virtual Shader * | loadShader (string shader_name, string vertex_name, string frag_name, string geom_name) |
Loads a shader by complete filenames (with extensions), initializes it, and inserts in shaders list. More... | |
void | setShadersDir (string dir) |
virtual void | reloadShaders (void) |
Reloads all shaders needed for effect usage. More... | |
Private Attributes | |
Tucano::Shader | shader |
The mean filter shader. More... | |
Tucano::Mesh | quad |
A quad to be rendered forcing one call of the fragment shader per image pixel (its just a proxy geometry) More... | |
Additional Inherited Members | |
Protected Attributes inherited from Tucano::Effect | |
std::vector< Shader * > | shaders_list |
Vector of pointers to shaders used in this effect, in case the user needs multiple pass rendering. More... | |
string | shaders_dir |
Directory in which the shader files are stored. More... | |
A simple effect to render a texture.
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inline |
Default Constructor.
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inlinevirtual |
Initializes the effect, creating and loading the shader.
Implements Tucano::Effect.
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inline |
Renders the given texture.
Renders the given texture using a proxy geometry, a quad the size of the viewport to hold the texture.
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private |
A quad to be rendered forcing one call of the fragment shader per image pixel (its just a proxy geometry)
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private |
The mean filter shader.