Tucano
0.1
A library for rapid prototyping with modern OpenGL and GLSL
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Picks a 3D position from screen position. More...
#include <picking.hpp>
Public Member Functions | |
Picking (void) | |
Default constructor. More... | |
virtual void | initialize (void) |
Load and initialize shaders. More... | |
virtual void | render (Tucano::Mesh &mesh, const Tucano::Camera &camera) |
Render the mesh given a camera trackball. More... | |
Tucano::Framebuffer * | getFbo (void) |
Returns a pointer to the framebuffer object containg rendered world coords. More... | |
Eigen::Vector4f | pick (const Eigen::Vector2i &pos) |
Returns the world coordinates of point projected on given pixel. More... | |
Public Member Functions inherited from Tucano::Effect | |
Effect (string shadersDir="shaders/") | |
Default constructor. More... | |
virtual Shader * | loadShader (string shader_name) |
Loads a shader by filename, initializes it, and inserts in shaders list. More... | |
virtual void | loadShader (Shader &shader, string shader_name) |
virtual Shader * | loadShader (string shader_name, string vertex_name, string frag_name, string geom_name) |
Loads a shader by complete filenames (with extensions), initializes it, and inserts in shaders list. More... | |
void | setShadersDir (string dir) |
virtual void | reloadShaders (void) |
Reloads all shaders needed for effect usage. More... | |
Private Attributes | |
Tucano::Shader | worldcoords_shader |
shader to write world coords to projected pixel positions More... | |
Tucano::Framebuffer | fbo |
Buffer to store projected coords. More... | |
Additional Inherited Members | |
Protected Attributes inherited from Tucano::Effect | |
std::vector< Shader * > | shaders_list |
Vector of pointers to shaders used in this effect, in case the user needs multiple pass rendering. More... | |
string | shaders_dir |
Directory in which the shader files are stored. More... | |
Picks a 3D position from screen position.
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inline |
Default constructor.
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inline |
Returns a pointer to the framebuffer object containg rendered world coords.
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inlinevirtual |
Load and initialize shaders.
Implements Tucano::Effect.
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inline |
Returns the world coordinates of point projected on given pixel.
pos | Screen position |
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inlinevirtual |
Render the mesh given a camera trackball.
mesh | Given mesh |
camera | Given camera trackball |
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private |
Buffer to store projected coords.
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private |
shader to write world coords to projected pixel positions