Tucano
0.1
A library for rapid prototyping with modern OpenGL and GLSL
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Classes | |
class | Arrow |
A rounded arrow shape defined by a arrow and a cone. More... | |
class | Box |
A simple box with bounded limits. More... | |
class | CameraRep |
Camera visual representation. More... | |
class | Cone |
A simple cone shape. More... | |
class | CoordinateAxes |
Visual representation of a 3D coordinate axes. More... | |
class | Cylinder |
A simple cylinder shape. More... | |
class | Plane |
A simple plane with bounded limits. More... | |
class | Quad |
A simple unitary quad. More... | |
class | Sphere |
A simple sphere shape. More... | |
Variables | |
const string | arrow_fragment_code |
Default fragment shader for rendering arrow. More... | |
const string | arrow_vertex_code |
Default vertex shader for rendering arrow. More... | |
const string | box_fragment_code |
Default fragment shader for rendering box. More... | |
const string | box_vertex_code |
Default vertex shader for rendering box. More... | |
const string | camerarep_fragment_code |
Default fragment shader for rendering camera representation. More... | |
const string | camerarep_vertex_code |
Default vertex shader for rendering trackball representation. More... | |
const string | cone_fragment_code |
Default fragment shader for rendering cone. More... | |
const string | cone_vertex_code |
Default vertex shader for rendering cone. More... | |
const string | cylinder_fragment_code |
Default fragment shader for rendering cylinder. More... | |
const string | cylinder_vertex_code |
Default vertex shader for rendering cylinder. More... | |
const string | plane_fragment_code |
Default fragment shader for rendering plane. More... | |
const string | plane_vertex_code |
Default vertex shader for rendering plane. More... | |
const string | quad_fragment_code |
Default fragment shader for rendering quad. More... | |
const string | quad_vertex_code |
Default vertex shader for rendering quad. More... | |
const string | sphere_fragment_code |
Default fragment shader for rendering sphere. More... | |
const string | sphere_vertex_code |
Default vertex shader for rendering sphere. More... | |
const string Tucano::Shapes::arrow_fragment_code |
Default fragment shader for rendering arrow.
const string Tucano::Shapes::arrow_vertex_code |
Default vertex shader for rendering arrow.
const string Tucano::Shapes::box_fragment_code |
Default fragment shader for rendering box.
const string Tucano::Shapes::box_vertex_code |
Default vertex shader for rendering box.
const string Tucano::Shapes::camerarep_fragment_code |
Default fragment shader for rendering camera representation.
const string Tucano::Shapes::camerarep_vertex_code |
Default vertex shader for rendering trackball representation.
const string Tucano::Shapes::cone_fragment_code |
Default fragment shader for rendering cone.
const string Tucano::Shapes::cone_vertex_code |
Default vertex shader for rendering cone.
const string Tucano::Shapes::cylinder_fragment_code |
Default fragment shader for rendering cylinder.
const string Tucano::Shapes::cylinder_vertex_code |
Default vertex shader for rendering cylinder.
const string Tucano::Shapes::plane_fragment_code |
Default fragment shader for rendering plane.
const string Tucano::Shapes::plane_vertex_code |
Default vertex shader for rendering plane.
const string Tucano::Shapes::quad_fragment_code |
Default fragment shader for rendering quad.
const string Tucano::Shapes::quad_vertex_code |
Default vertex shader for rendering quad.
const string Tucano::Shapes::sphere_fragment_code |
Default fragment shader for rendering sphere.
const string Tucano::Shapes::sphere_vertex_code |
Default vertex shader for rendering sphere.