Tucano
0.1
A library for rapid prototyping with modern OpenGL and GLSL
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The buffer object of thype ShaderStorageBuffer with Integer elements. More...
#include <bufferobject.hpp>
Public Member Functions | |
ShaderStorageBufferInt (int s) | |
Integer Shader Storage Buffer constructor. More... | |
Public Member Functions inherited from Tucano::BufferObject< GLint > | |
BufferObject (int s, GLenum buftype) | |
virtual | ~BufferObject (void) |
Default Destructor. More... | |
GLuint | getBufferID (void) |
Returns The id of the buffer (handle). More... | |
virtual void | bind (void) |
Binds buffer object. More... | |
void | bindBase (int index) |
Binds buffer to a specific binding point. More... | |
void | unbindBase (void) |
Unbinds buffer from binding point. More... | |
virtual void | unbind (void) |
Unbinds the buffer object. More... | |
virtual void | clear (void) |
Clears all values (sets to zero). More... | |
virtual void | readBuffer (GLint **return_values) |
Reads a GPU buffer and stores it in a CPU array. More... | |
void | printBuffer (void) |
Prints the content of a GPU. Usually used for debugging. More... | |
int | getSize (void) |
Returns the size of the buffer, number of elements. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from Tucano::BufferObject< GLint > | |
virtual void | create (void) |
Creates the Buffer Object. More... | |
Protected Attributes inherited from Tucano::BufferObject< GLint > | |
GLuint | buffer_id |
The handle of the Buffer Object. More... | |
GLenum | buffer_type |
Type of buffer. More... | |
int | size |
Buffer dimension (number of elements). More... | |
int | binding_point |
Binding point for this buffer. More... | |
The buffer object of thype ShaderStorageBuffer with Integer elements.
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inline |
Integer Shader Storage Buffer constructor.
s | Size of buffer. |