47 Eigen::Vector4f
line_color = Eigen::Vector4f (0.0, 0.0, 0.0, 1.0);
100 glViewport(viewport[0], viewport[1], viewport[2], viewport[3]);
102 wireframe_shader.
bind();
111 wireframe_shader.
setUniform(
"line_color", line_color);
112 wireframe_shader.
setUniform(
"thickness", thickness);
119 wireframe_shader.
unbind();
Eigen::Vector4f getColor(void)
Returns the default color of the model.
Definition: model.hpp:56
void getViewMatrix(GLdouble *matrix)
Return the modelview matrix as a GLdouble array.
Definition: camera.hpp:126
virtual void initialize(void)
Load and initialize shaders.
Definition: wireframe.hpp:66
void getProjectionMatrix(GLdouble *matrix)
Return the projection matrix as a GLdouble array.
Definition: camera.hpp:142
Definition: bufferobject.hpp:34
A Shader object represents one GLSL program.
Definition: shader.hpp:45
void setEdgeThickness(float value)
Set shininess exponent.
Definition: wireframe.hpp:84
void errorCheckFunc(std::string file, int line, std::string message="")
GL error check method.
Definition: misc.hpp:53
void render(Tucano::Mesh &mesh, const Tucano::Camera &camera, const Tucano::Camera &lightTrackball)
Render the mesh given a camera and light, using a Wireframe shader.
Definition: wireframe.hpp:96
bool hasAttribute(const string &name) const
Returns wether an attribute exists or not.
Definition: mesh.hpp:503
Tucano::Shader wireframe_shader
Phong Shader.
Definition: wireframe.hpp:44
void unbind(void)
Disables the shader program.
Definition: shader.hpp:1184
virtual Shader * loadShader(string shader_name)
Loads a shader by filename, initializes it, and inserts in shaders list.
Definition: effect.hpp:73
virtual void render(void)
Render the mesh triangles. The method binds the buffers, calls the method to render triangles...
Definition: mesh.hpp:756
Wireframe(void)
Default constructor.
Definition: wireframe.hpp:60
Eigen::Affine3f getModelMatrix(void) const
Returns the model matrix.
Definition: model.hpp:103
void bind(void)
Enables the shader program for usage.
Definition: shader.hpp:1176
float thickness
Edge thickness.
Definition: wireframe.hpp:50
Renders a mesh with wireframe edges and flat faces in a single pass.
Definition: wireframe.hpp:38
A common Mesh, usually containing triagles or points.
Definition: mesh.hpp:194
Defines an abstract camera with a projection and view matrices.
Definition: camera.hpp:37
void setAttributeLocation(Shader *shader)
Automatically sets the attribute locations for a given Shader.
Definition: mesh.hpp:541
Eigen::Vector4f line_color
Default color.
Definition: wireframe.hpp:47
Eigen::Vector4f getViewport(void) const
Returns the viewport coordinates.
Definition: camera.hpp:246
The Effect class is a holder for Shaders. It is completely optional, but is contains a few methods fo...
Definition: effect.hpp:43
void setLineColor(const Eigen::Vector4f &color)
Sets the line color.
Definition: wireframe.hpp:75
bool draw_faces
Flag to draw faces.
Definition: wireframe.hpp:53
void setUniform(GLint location, GLint a, GLint b, GLint c, GLint d)
Sets an uniform integer 4D vector (ivec4) given a location and the vector values. ...
Definition: shader.hpp:1258