Tucano
0.1
A library for rapid prototyping with modern OpenGL and GLSL
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#include <tucano/camera.hpp>
#include <tucano/utils/math.hpp>
#include <tucano/shapes/arrow.hpp>
#include <Eigen/Dense>
#include <cmath>
Go to the source code of this file.
Classes | |
class | Tucano::Trackball |
Trackball class for manipulating a camera. More... | |
class | Tucano::DirectionalTrackball |
A directional trackball, useful for light direction for example. More... | |
class | Tucano::Manipulator |
Class for object manipulator. More... | |
class | Tucano::TranslationManipulator |
Mainpulator for translating a mesh. More... | |
class | Tucano::RotationManipulator |
Manipulator for rotating a mesh It works as a spherical manipulator (such as a trackball) or a ring manipulator (one axis at a time) separate Spherical and Ring manipulators. More... | |
Namespaces | |
Tucano | |
Variables | |
const string | Tucano::trackball_fragment_code |
Default fragment shader for rendering trackball representation. More... | |
const string | Tucano::trackball_vertex_code |
Default vertex shader for rendering trackball representation. More... | |