83 default_color = color;
137 glViewport(viewport[0], viewport[1], viewport[2], viewport[3]);
151 phong_shader.
setUniform(
"shininess", shininess);
Eigen::Vector4f getColor(void)
Returns the default color of the model.
Definition: model.hpp:56
void getViewMatrix(GLdouble *matrix)
Return the modelview matrix as a GLdouble array.
Definition: camera.hpp:126
void getProjectionMatrix(GLdouble *matrix)
Return the projection matrix as a GLdouble array.
Definition: camera.hpp:142
Renders a mesh using a Phong shader.
Definition: phongshader.hpp:38
Definition: bufferobject.hpp:34
void setSpecularCoeff(float value)
Set specular coefficient.
Definition: phongshader.hpp:108
A Shader object represents one GLSL program.
Definition: shader.hpp:45
void setDefaultColor(const Eigen::Vector4f &color)
Sets the default color, usually used for meshes without color attribute.
Definition: phongshader.hpp:81
float getDiffuseCoeff(void)
Definition: phongshader.hpp:123
float getAmbientCoeff(void)
Definition: phongshader.hpp:124
Phong(void)
Default constructor.
Definition: phongshader.hpp:66
float kd
Diffuse coefficient.
Definition: phongshader.hpp:53
bool hasAttribute(const string &name) const
Returns wether an attribute exists or not.
Definition: mesh.hpp:503
Eigen::Vector4f default_color
Default color.
Definition: phongshader.hpp:47
Tucano::Shader phong_shader
Phong Shader.
Definition: phongshader.hpp:44
void setDiffuseCoeff(float value)
Set diffuse coefficient.
Definition: phongshader.hpp:99
float getSpecularCoeff(void)
Definition: phongshader.hpp:125
void setShininessCoeff(float value)
Set shininess exponent.
Definition: phongshader.hpp:117
virtual void initialize(void)
Load and initialize shaders.
Definition: phongshader.hpp:72
void unbind(void)
Disables the shader program.
Definition: shader.hpp:1184
float ka
Ambient coefficient.
Definition: phongshader.hpp:50
virtual Shader * loadShader(string shader_name)
Loads a shader by filename, initializes it, and inserts in shaders list.
Definition: effect.hpp:73
virtual void render(void)
Render the mesh triangles. The method binds the buffers, calls the method to render triangles...
Definition: mesh.hpp:756
Eigen::Affine3f getModelMatrix(void) const
Returns the model matrix.
Definition: model.hpp:103
float ks
Specular coefficient.
Definition: phongshader.hpp:56
float shininess
Shininess.
Definition: phongshader.hpp:59
void bind(void)
Enables the shader program for usage.
Definition: shader.hpp:1176
void setAmbientCoeff(float value)
Set ambient coefficient.
Definition: phongshader.hpp:90
A common Mesh, usually containing triagles or points.
Definition: mesh.hpp:194
Defines an abstract camera with a projection and view matrices.
Definition: camera.hpp:37
void setAttributeLocation(Shader *shader)
Automatically sets the attribute locations for a given Shader.
Definition: mesh.hpp:541
Eigen::Vector4f getViewport(void) const
Returns the viewport coordinates.
Definition: camera.hpp:246
The Effect class is a holder for Shaders. It is completely optional, but is contains a few methods fo...
Definition: effect.hpp:43
void render(Tucano::Mesh &mesh, const Tucano::Camera &camera, const Tucano::Camera &lightTrackball)
Render the mesh given a camera and light, using a Phong shader.
Definition: phongshader.hpp:133
float getShininessCoeff(void)
Definition: phongshader.hpp:126
void setUniform(GLint location, GLint a, GLint b, GLint c, GLint d)
Sets an uniform integer 4D vector (ivec4) given a location and the vector values. ...
Definition: shader.hpp:1258