23 #ifndef __DIRECTCOLOR__ 24 #define __DIRECTCOLOR__ 62 loadShader(directcolor_shader,
"directcolor") ;
70 default_color = color;
81 glViewport(viewport[0], viewport[1], viewport[2], viewport[3]);
83 directcolor_shader.
bind();
90 directcolor_shader.
setUniform(
"default_color", default_color);
94 glEnable(GL_DEPTH_TEST);
97 directcolor_shader.
unbind();
void getViewMatrix(GLdouble *matrix)
Return the modelview matrix as a GLdouble array.
Definition: camera.hpp:126
void getProjectionMatrix(GLdouble *matrix)
Return the projection matrix as a GLdouble array.
Definition: camera.hpp:142
Definition: bufferobject.hpp:34
A Shader object represents one GLSL program.
Definition: shader.hpp:45
void render(Tucano::Mesh &mesh, const Tucano::Camera &camera)
Render the mesh given a camera.
Definition: directcolor.hpp:77
Tucano::Shader directcolor_shader
Phong Shader.
Definition: directcolor.hpp:43
bool hasAttribute(const string &name) const
Returns wether an attribute exists or not.
Definition: mesh.hpp:503
virtual void initialize(void)
Load and initialize shaders.
Definition: directcolor.hpp:59
void unbind(void)
Disables the shader program.
Definition: shader.hpp:1184
DirectColor(void)
Default constructor.
Definition: directcolor.hpp:53
virtual Shader * loadShader(string shader_name)
Loads a shader by filename, initializes it, and inserts in shaders list.
Definition: effect.hpp:73
Eigen::Vector4f default_color
Default color.
Definition: directcolor.hpp:46
virtual void render(void)
Render the mesh triangles. The method binds the buffers, calls the method to render triangles...
Definition: mesh.hpp:756
Renders a mesh without illumination, using directly vertex color.
Definition: directcolor.hpp:37
Eigen::Affine3f getModelMatrix(void) const
Returns the model matrix.
Definition: model.hpp:103
void setDefaultColor(Eigen::Vector4f &color)
Sets the default color, usually used for meshes without color attribute.
Definition: directcolor.hpp:68
void bind(void)
Enables the shader program for usage.
Definition: shader.hpp:1176
A common Mesh, usually containing triagles or points.
Definition: mesh.hpp:194
Defines an abstract camera with a projection and view matrices.
Definition: camera.hpp:37
void setAttributeLocation(Shader *shader)
Automatically sets the attribute locations for a given Shader.
Definition: mesh.hpp:541
Eigen::Vector4f getViewport(void) const
Returns the viewport coordinates.
Definition: camera.hpp:246
The Effect class is a holder for Shaders. It is completely optional, but is contains a few methods fo...
Definition: effect.hpp:43
void setUniform(GLint location, GLint a, GLint b, GLint c, GLint d)
Sets an uniform integer 4D vector (ivec4) given a location and the vector values. ...
Definition: shader.hpp:1258