Tucano
0.1
A library for rapid prototyping with modern OpenGL and GLSL
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This is the complete list of members for ComputeShaderTest, including all inherited members.
ComputeShaderTest(const char *name, int currentWidth, int currentHeight) | ComputeShaderTest | inline |
createImage() | ComputeShaderTest | protected |
createSSBO() | ComputeShaderTest | protected |
fbo | ComputeShaderTest | protected |
finalImage | ComputeShaderTest | protected |
firstPassShader | ComputeShaderTest | protected |
getFirstPassShader() | ComputeShaderTest | inline |
getShader() | ComputeShaderTest | inline |
initialize() | ComputeShaderTest | virtual |
reloadShaders() | ComputeShaderTest | virtual |
render(Mesh *mesh=NULL, Trackball *cameraTrackball=NULL, Trackball *lightTrackball=NULL) | ComputeShaderTest | virtual |
setOpenGLMatricesUniforms(Shader *currentShader, Trackball *cameraTrackball, Trackball *lightTrackball) | ComputeShaderTest | protected |
shader | ComputeShaderTest | protected |
ssbo | ComputeShaderTest | protected |
thirdPassShader | ComputeShaderTest | protected |
~ComputeShaderTest() | ComputeShaderTest | inline |