Tucano
0.1
A library for rapid prototyping with modern OpenGL and GLSL
|
Tucano encapsulates many common OpenGL/GLSL features in C++ classes, saving a lot of coding and allowing the developer to concentrate on the core of the application and the Shader codes.
By keeping the code clean and compact, Tucano also renders the code less bug prone.
Download Tucano from GITLAB: https://gitlab.com/lcg/tucano/
Documentation is available at http://www.lcg.ufrj.br/tucano
Tucano has only two library dependencies (make sure you have a recent version of them):
Note that you need an OpenGL driver that supports at least version 4.3.
No need to compile Tucano, just include tucano.hpp in your project and be happy!
TUCANODEBUG
flag for debuggingTucano comes with several examples and an Effects Collection.
Check out the Samples page for the examples and the Effects Collection.
Even though Tucano is out, there are still some features that are not implemented, such as some Buffer Objects types. Since there are a lot of OpenGL features that could be encapsulated within Tucano, we are including most things on a per-demand basis.
Please help us improve Tucano using GitLab's Issue Tracker.
Tucano is maintained by the Computer Graphics Lab at UFRJ.
Tucano was initially developed by:
A list of Tucano's contributors: